I know, you’re wondering how the game theme affects jewelry.
Well, I thought about it and realized it would be pretty tight, but I figured out a couple of things.
The first isn’t so much a game as it was a toy. As a kid, I was always designing. I had my Fashion Plates that I was always playing with. I kept around scarves and bits of material, along with an army of safety pins to create outfits for some of my dolls.
I also had the neatest toys for creating jewelry. I started out with pop-beads, a simple, yet versatile concept. You linked beads together in whatever color pattern and to whatever length you wanted. They were just flexible enough to let me design bracelets, necklaces, and headpieces for my model dolls.
Then Click-Its arrived on the scene, and I had to have them. They added a fantastic shiny element to my designs. I even made a few for myself!
I keep telling people that I started designing jewelry in the spring of 2002, but that’s not true. I started designing jewelry as a kid with whatever toys I could fashion into wearable pieces.